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 Post subject: Re: DK 3.2 Spec
PostPosted: Thu Sep 03, 2009 5:18 pm  
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Joined: Fri Jul 24, 2009 8:40 pm
Posts: 434
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I need a mod that yell's "PROC MUTHAFUCKER" because I do miss some of them still. I've only ran a couple of level 80 instances so far so its going to take a little practice. Unlike my Mage I have to actually move to the mobs. Seriously I mean wtf? Can't the mob walk over to me so I can hit it?
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 Post subject: Re: DK 3.2 Spec
PostPosted: Fri Sep 04, 2009 6:41 am  
Joined: Thu Aug 13, 2009 7:42 am
Posts: 47
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I use a mod called "Event Alert" that works with all of my various alts procs.... Get it, use it, love it.

Check it out here!
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 Post subject: Re: DK 3.2 Spec
PostPosted: Fri Sep 04, 2009 11:09 am  
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Joined: Mon Jul 27, 2009 9:31 am
Posts: 231
Location: Austin, TX
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ranged dps is easy mode dps.

I use TellMeWhen

it can pop up icons when various things happen... buffs, procs, cooldowns, etc. It's pretty sweet.
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 Post subject: Re: DK 3.2 Spec
PostPosted: Sat Sep 05, 2009 1:54 am  
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Joined: Fri Jul 24, 2009 8:40 pm
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Went with the standard Blood/Unholy build and my DPS jumped about 300 to right around 2k.

http://www.wowhead.com/?talent#jfVMVh0I ... hxc:IpGMmV

Now if I can just figure out where to stand in all of the boss fights as a melee I might be of some use. It really is like learning the instances all over again. Its amazing how little I paid attention to the other classes as a Mage.

"Stand here, hit 1,1,1,2,1,1,1,2 until it dies. Got it."
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 Post subject: Re: DK 3.2 Spec
PostPosted: Tue Sep 08, 2009 12:02 pm  
Joined: Sun Jul 26, 2009 1:05 pm
Posts: 17
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Izzy wrote:

Now if I can just figure out where to stand in all of the boss fights as a melee I might be of some use. It really is like learning the instances all over again.."




Behind the target... Dont stand in fires and WW... /win
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 Post subject: Re: DK 3.2 Spec
PostPosted: Tue Sep 08, 2009 1:02 pm  
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Joined: Mon Jul 27, 2009 9:31 am
Posts: 231
Location: Austin, TX
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I used to just follow tess... I figured he was paying attention, so I just scratched what he stabbed. Then I followed kyjex for the same reasons. Now Kyjex is gone, and tess is a mage, so now I gotta think for myself. So, now I pvp :)

melee dps is only slightly more thought provoking than ranged dps.
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 Post subject: Re: DK 3.2 Spec
PostPosted: Tue Mar 23, 2010 12:37 pm  
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Joined: Fri Jul 24, 2009 8:40 pm
Posts: 434
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Looks like DW frost is getting a little DPS love in the 3.3.3 patch. I might have to give it a spin although that would require me to respc again. I changed to Blood so Joe would stop making fun of my DPS. That guy is so mean... I once saw him punch a kitten.
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